Foundations·13 lessons·approx. 7h

Phase 2:
Hardware Setup

You get to know every button, every knob and every fader on your controller — what it does, when you use it, and why.

The goal of this phase: you stop looking at the controller while you mix. You feel it. That sounds overblown — it isn't. Anyone who has to stare at the controller while mixing has not practised enough.

What you learn in this phase

Connecting the FLX2

USB-C → computer, open rekordbox, the controller is detected automatically

Connecting headphones and speakers

Headphones to the FLX2 · speakers to master out · never to the computer

Knowing every section of the FLX2

Left = deck 1 · right = deck 2 · middle = mixer

Play / pause / cue button

Play starts · pause holds · cue jumps to the start point you set

Jog wheel — two zones, two functions

Top plate = vinyl mode (scratch/stop) · rim = pitch bend (brief tempo adjustment)

Tempo fader (pitch fader)

Lasting BPM control — centre = original BPM · up = faster

Channel fader & crossfader

Channel fader = volume of one channel · crossfader = blends between the two

EQ knobs (high / mid / low)

High = treble · mid = mids · low = bass — each one fully switchable off

Gain & level matching

Bringing tracks to the same loudness — before you mix them

Headphone cue button & mix knob

Which deck you hear in the headphones — the core of the DJ workflow

Sync button

Automatic BPM synchronisation — good for learning, but understand what it does

Setting loops (beat loop)

A section repeats exactly in time — your time tool while mixing

Hot cue buttons

Permanent position markers to jump to instantly — the most important performance buttons

What you can do after this phase

Every sentence is phrased so that you can check it yourself — on your own tracks, with a number rather than a feeling.

  • Cables the controller so that headphones and speakers run separately, and explains in 2 sentences what each path is for.

  • Correctly names 10 parts of the controller with their eyes closed.

  • Sets a cue point on the first beat in 3 tracks and jumps cleanly back to it 5 times.

  • Changes the tempo of a track 5 times and hits the original value exactly every time.

  • Separates channel fader, crossfader and the 3 EQ bands in use, and says in advance what will disappear when each is pulled out.

  • Prepares 3 tracks in the headphones without a single sound of them reaching the master.

  • Sets loops and hot cues on the device and judges for themselves, across 5 sync attempts, whether the result is right.

Practical assessment: blind on the gear

This is how you finish the phase on the gear — as a self-check with criteria you count off on your own material. The quiz tests what you know; this shows what you can do.

Show that you know your device without looking and that the basic moves are solid — in one session, without a break.

  • 10 parts of the controller touched with your eyes closed and named correctly.

  • A cue point set on the first beat in each of 3 tracks and jumped back to cleanly 5 times.

  • 3 tracks prepared in the headphones without a single sound reaching the master.

XP reward

200 XP

after completing this phase + passing the quiz

Register now for free